In this video Aurelius Prochazka demonstrates, via an Xcode playground, how to work with audio synthesis, audio processing/analysis, all with real time audio feedback.
Working with audio in Swift – @AudioKitMan
This Xcode playground demonstrates the basics of working with Metal, specifically, how to draw fractals. If you are interested to experiment with the Metal API, this is a good place to start.
Metal Fractals Playground ~ @jtbandes
An interesting open source project, built as an alternative to the UIStackView class on iOS.
“Supports all alignments and distributions, spacing, baselineRelativeArrangement, layoutMarginsRelativeArrangement, axis.”
Arranged by @a_grebenyuk
Following the trend towards minimalistic UI interface controls, SubtleVolume replace the standard iOS volume popup with a more subdued horizontal line.
SubtleVolume is written by Andrea Mazzini.
With the release of Swift 3, C-style for loops will be no more. Thomas Hanning provides a quick summary of a few looping options using Swift for-in.
Swift: Avoiding C-Style For-Loops – @hanning_thomas
Simon Gladman wrote this iPad app for tinkering with image filters in Apple’s Core Image framework. This is a great way to see how the various filters work without having to write an example for each. @FlexMonkey
@matthewcheok‘s project, Fluent, simplifies the process of defining animation sequences on iOS. Creating an animation consists of specifying the animation method, setting the properties and defining absolute or relative transformations, all in a chainable manner.