SpriteKit Physics Engine – Tutorial in Swift

One more SpriteKit post, this time focusing on the SpriteKit physics engine.

John Fisher introduces the basics of working with Xcode physics definition, including body type, rotation, gravity, among others.

“Sprite Kit really is a cool framework to play with, and it’s obvious how easy it is to develop simple and fun games (or use the basic building blocks to build a much more complex game).”