When attempting to build an existing project with Xcode 10 beta 3 I received the following errors:
1) Target 'TestApp' has create directory command with output
2) That command depends on command in Target 'TestApp': script phase “[CP] Copy Pods Resources”
Although not a long term solution, this may get you over the hurdle:
From the File menu:
– Choose Workspace Settings
– From the Build System option, choose Legacy Build System
Rebuild and you should be good to go – until you have time to track down the culprit.
Creating a video of your iOS app running in the Xcode simulator is as simple running the following from a terminal on macOs:
xcrun simctl io booted recordVideo filename.mov
In Swift, protocol-oriented programming is in fashion. There’s a lot of Swift code out there that’s “protocol-oriented”, some open-source libraries even state it as a feature. I think protocols are heavily overused in Swift, and oftentimes the problem at hand can be solved in a much simpler way. In short: don’t be dogmatic about using (or avoiding) protocols.
Chris Eidhof references the WWDC 2015 talk Protocol-Oriented Programming in Swift as an example of a problem solved using protocols, and at the same time how we lose flexibility and add complexity.
Protocol oriented programming certainly has it place, yet…
let the problem drive the solution, not the other way around.
Protocol Oriented Programming is Not a Silver Bullet ~ @chriseidhof
Ben Dietzkis does a really nice walk-through on his journey in creating an animation similar to the image below:
Ben touches upon a number of topics including CALayer and CAShapeLayer, as well as adding “depth” via CATransformLayer. All the code is written in Swift.
@cocotutch – CALayer Transfigurations on iOS
Topics covered include the Swift ErrorProtocol; coding with result types; throwing, propagating and handling errors; and a brief look at error handling and asynchronous operations.
This tutorial is a great starting point if you are new to coding in Swift.
Error Handling in Swift : @abargh
Given the question:
“I’ve come across a situation a number of times where I write code that has to try something one or more times using a `repeat…while` loop and the condition relies upon variables that should be declared within the scope of the loop.”
@ericasadun shows two examples using Swift sequence functions. To complete the discussion, Erica writes a function that:
“…creates a stateful repeat-while loop, which is more or less what I believe the writer was aiming for. It uses a Boolean test, hides the use of sequence(state:next:), and allows a trailing closure for the body of the loop.”
Stateful loops and using Swift sequence functions.
A few thoughts on working with lazy properties in Swift.
Should Lazy Variables Always Be Used? from swift