Tutorial: Create Audio Jingle For Promoting Your App
by John Muchow on May 22, 2013
Matt Long from Cocoa Is My Girlfriend walks through how to create what he fondly refers to as a “Happy Appy Song.” Mike explains: What is it, you ask. You’ve heard it. It’s a happy sounding fanciful tune that plays (…)
Unity Game Development Tools Now Free
by John Muchow on May 22, 2013
The fee previously associated with publishing games created on Unity is now waived for those making less than $100,000 in the previous fiscal year. Unity CEO David Helgason explains: Today, we’re taking another step on this long road: as of (…)
Prototype In Xcode Using Storyboard
by John Muchow on May 22, 2013
Meng To, a self-taught UI/UX designer: In this tutorial, I will focus on the Storyboard feature, a powerful tool in Xcode that allows you to build an App without a single line of code. You will be able to create (…)
iOS Crash Reporting: Part 2 of 2
by John Muchow on May 22, 2013
Cesare Rocchi, from the Ray Wenderlich iOS Tutorial Team, continues with Part 2 in his series on working with crash reports. In this post Cesare takes a close look at five crash reporting tools: Crashlytics, Crittercism, Bugsense, TestFlight and HockeyApp.
Miami Beach Develops First-Of-Its-Kind API
by John Muchow on May 21, 2013
SD Times Newswire: Miami Beach is the first destination in the country to invest at this level in an API to foster development of Miami Beach-based mobile apps and other future technologies. The API allows app developers to take advantage (…)
iOS Open Source: Circular Menu For Content Sharing
by John Muchow on May 21, 2013
Camden Fullmer: CFShareCircle is a better way for app developers to let users share the content to many different services. It is a simple UIView that adds drag and share capabilities to a developers application. CFShare as coded in the (…)
From C++ to Objective-C
by John Muchow on May 21, 2013
A few years old, still a good read. Pierre Chatelier on C++ to Objective-C: At first, the Objective-C language seems to be an obstacle rather than a boost for Cocoa programming : it was so different that I couldn’t get (…)
Performance Of Concurrent Core Data Stacks
by John Muchow on May 21, 2013
Florian Kugler provides a thorough analysis comparing the performance of three variations of Core Data Stack setups.
Xcoder Tool To Simplify Scripting & Automating iOS Builds
by John Muchow on May 21, 2013
Written in ruby, Xcoder wraps the various build tools (Xcodebuild, keychain, etc) to automate the build process of iOS and Mac applications.
Cleaning Up Bad Code Via Dependency Graphs
by John Muchow on May 21, 2013
Nicolas Seriot shares: As developers, we all love clean code, but the fact is that most of the time we’re dealing with bad code. It may be recent or legacy code, written by ourselves or by other developers. We can (…)
Programming Magic With ReactiveCocoa
by John Muchow on May 20, 2013
Ash Furrow on ReactiveCocoa: When I was in university, every time I sat down to program I felt a rush of excitement and a sense of exploration. I would always learn something new, and things always felt new to me. (…)
Default Image Sizes for iPhone & iPad
by John Muchow on May 20, 2013
A good reference for iPhone and iPad for default launch image sizes.
Marco Arment On The One-Person Product – Tumblr
by John Muchow on May 20, 2013
Marco Arment on Tumblr: In 2006, I moved to New York and started working for David Karp doing web development for various media companies. That fall, in a brief gap before starting a new client, David said that we were (…)
iOS Crash Reporting: Part 1 of 2
by John Muchow on May 20, 2013
Cesare Rocchi, a member of the Ray Wenderlich iOS Tutorial Team does a deep dive into symbolication (from crash report to offending source code), how to walk a user through the process of finding a crash log and describes the (…)
Objective-C To JavaScript Bridge
by John Muchow on May 20, 2013
Nigel Brooke of Steamclock regarding Apples Objective-C to Javascript bridge: This new API supports straightforward embedding of the JavaScriptCore interpreter into native Objective-C projects, including reading and writing variables and object members with appropriate type coercion, calling methods on JavaScript (…)



