David Smith continues his series on As I Learn WatchKit:
“…explaining how the UI layout system works for your WatchKit apps. WatchKit apps are driven by a static storyboard file. This file can be configured with careful use of groups to create some pretty sophisticated layouts.”
I love how David overlays his noggin on the video…
Zhixuan Lai created ZLBalancedFlowLayout, an optimized flow layout class for collection views, based on inspiration from NHBalancedFlowLayout.
If you are working with UICollectionViews and cells of varying sizes, either of these projects may be a good starting point.
Good things can come in small packages:
“Tempo was designed to work both in OSX and in iOS (7.0+). Work with the time or dates can be cumbersome, iOS development. Tempo allows you to deal easly with date and time. Basics manipulations are already implemented in Tempo.”
Libraries such as Tempo can be a huge timer saver when you need to do math with dates, for example, how many days is it from today until 12/31/2015.
iOS game developer? Here’s a hot tip:
iOS Game Dev Weekly, curated by Joel Shapiro, delivers the best iOS game development links to your inbox every Friday. From code and design to marketing and monetization, it’s all here.
If you aren’t already on-board, you’re missing out.
Subscribe now – it’s free!
iOSGameDevWeekly.com is a sponsor of iOSDeveloperTips.com
SwiftGraphics, an open source project written by Jonathan Wight:
“Wrap Quartz (and other related Frameworks such as CoreImage) in a nice “Swifthonic” API. Provide wrappers and operators to help make working with graphics primitives in swift as convenient as possible.”
Although noted as a “work in progress” there looks to be a fair amount of functionality already in place.